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For that, Ubisoft uses the Academy Color Encoding System (ACES), which is a device-independent color space developed by the Academy of Motion Picture Arts and Sciences (yes, the Oscars people). With the vast differences between HDR gaming monitors In mind, Lopez says the teams as Ubisoft “try to make the process as transparent and platform-agnostic as possible” to avoid duplicating work and speed up production pipelines. However we make sure all platforms look good in the end.” Platform-agnostic Lopez says developers are acutely aware of the difference between gaming monitors and TVs, and the teams at Ubisoft prioritize accordingly: “We assume the vast majority of players who are going to play our games on a HDR display will do so on a console plugged to a HDR TV, so it’s our main target.
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#Rainbow six extraction technical test full#
The Hisense U8Gfor example, gets much brighter than a gaming monitor and comes with full array local dimming (a feature you can only find on gaming monitors north of $1,200). TVs, on the other hand, have much better HDR at a much lower price. To make matters worse, the vast majority of HDR monitors available today only meet the lowest DisplayHDR 400 level - a certification that doesn’t even come close to the requirements of HDR. That leads to a much more natural HDR image despite the fact that both monitors have the same certification. Both have DisplayHDR 600 certification, but the MSI monitor has twice as many local dimming zones. Take the Samsung Odyssey G7 and MSI MPG32-QD as two examples.
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The DisplayHDR standard from VESA attempts to standardize the appearance of HDR on gaming monitors, but it has some major loopholes. The mileage on PC varies so much because PC monitors have unstable standards for whats HDR (even among the best HDR monitors). The vast majority of HDR monitors available today only meet the lowest DisplayHDR 400 level.
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